NWN EE and 169
NWN EE versions
Fringe : game.cogath.com
AshenRealm 7.49 : game.cogath.com:5122
1.69 versions
Fringe : cogath.com
AshenRealm 7.49: cogath.com:5122
pics
2022.03
Custom Summons updated, animal companions allowed now as well
One's magic school must be set in the Sub-Race field at character creation
Mage:
animated tome
steam elemental
flying eye
gargoyle
harpy
werebear
fomorian taskmaster
rock troll
great wyvern
Necromancer in SubRace:
zombie
ghoul
ghast
bonebat
mummy
hooded wraith
skeletal devourer
vampire
skeletal dragon
animal/nature (cleric domain and druids/rangers):
rat
skunk
wolverine
wolf
grizzly bear
gorilla
lion
sabertooth tiger
legendary bear
Conjurer in SubRace:
maug
azer
dabus
vislight
abishai
cornugon
planetar
phryxian negator
red dragon
Drow in SubRace - spiders
Duergar in SubRace - beetles
Enchanter or Illusionist in SubRace - illusions
2021.05
new areas including an insane new GrimWood Forest and expanded UnderDark
new bosses, new quests, new magic
henchmen all over the place, up to six at a time if you got the gold
643 areas and counting.
Set your subrace to Drow or Duergar to start in the Underdark.
Custom summons for Drow and Duergar.
To have custom summons for wizard specialty schools, use the subrace field.
Necromancers get undead, Illusionists get wisps, etc.
SUBRACE field unfortunately, I haven't found a way to check specialty school in the toolset
however, this way sorcerors and bards get the custom summons as well.
Death includes bleeding influenced by the heal skill rank and constitution.
Most buffs last 24 hours, so a level 1 mage armor is the same as a level 10.
There is a mana system in place that expands damage and allows access to spells.
The mana system is a reward system for roleplaying, so join the guilds!